Take control of the Colonial Fleet from the bridge of the mobile shipyard, Daidalos, and free the Twelve Colonies from the Cylon threat. The secret, cunning plan she has conceived could turn the tide of the war forever… THE GAMEīATTLESTAR GALACTICA Deadlock™ takes you into the heart of the First Cylon War, to fight epic 3D battles that will test your tactical prowess. The fate of mankind is now resting on the shoulders of Rear-Admiral Lucinda Cain. ![]() The deadlock is suddenly broken by a surprise attack from the Cylons and the brutal annihilation of the Colonial Fleet High Command on Picon. The Colonials have countered all of the Cylon’s offensives so far, but no decisive victory was achieved. After unlocking Battlestars I mostly left Daidalos at Ragnar because it was taking up a valuable ship slot (soon to be fixed I hear) and it was an auto-lose waiting to happen.About This Game The Cylons have rebelled!įour years of war and a steep price in human lives have not been enough to unlock a deadly stalemate. I sometimes formed composite fleets of whatever I had lying around, as well as picket fleets of just some spare Manticores or Adamants and a junior officer to fortify a wavering colony. Of course few fleets were ever perfectly composed in my campaign due to losses in the field (mitigated by a most agreeable autoresolve feature, mad props for that). I sometimes think I've killed more of my own fighters than the toasters :( When Battlestars become available, I like to send my fighters out early and far so they don't get caught in the flak. Only the scouts and/or fighters fly out on their own. Colonials have the advantage at range, Cylons prefer messy knife-fights. They skirt the enemy at close to max turret range. In all fleets except at the very beginning, I form battle lines - the stacks follow each other around nose to tail. The Jupiter goes in between two Artemis/Minotaur stacks with the Adamant being a scout (it has quite a decent DRADIS range at max Defence). This is the fleet I used for the final few. I didn't get to play around with the Jupiter much before finishing the story missions. The two Adamants form a little stack of their own, either in front of or behind the two Artemis/Minotaur stacks, adding their broadside firepower.Ĩ000 endgame mission fleet: Jupiter, 2x Artemis, 2x Minotaur, Adamant. The Rangers hangs behind these two stacks throwing out missiles. I like to keep the minotaurs low because they have a lot of top turrets, with an Artemis over each to provide flak cover when needed. In my campaign the rise of officers to 8k level coincided with the release of the Minotaur blueprint. This does not quite fill up the 8000 points but at this point, you'll have more trouble with the ship cap than the points cap (I would love some Manticores in here!). The spare Adamant remains a valuable reserve.Ĩ000: 2x Artemis, 2x Minotaur, Ranger, 2x Adamant. They pop over/under the Artemis' flak field to unleash barrages of missiles from long range. With the Artemis again wedged between two Adamants and the lone Manticore playing scout, the two Rangers provide the bulk of the DPS here. The spare Adamant I like to keep in reserve to replace any ship getting badly damaged.Ħ500: Artemis, 2x Ranger, 3x Adamant, Manticore. The Manticores remain aggressive scouts and torpedo boats. I like to keep the Artemis wedged between a pair of Adamants, protecting them with its flak if needed. ![]() When the Artemis becomes available you have a platform for two Viper squadrons, a munitions slot and some pretty mean weaponry. One of my favorite fleets!ĥ000 Mk II: Artemis, 3x Adamant, 2x Manticore. ![]() The Adamants stack up for a mean broadside and the Ranger hangs back behind them, popping up to spew forth more missiles. Here the Manticores are at their most aggressive, attacking ahead of the fleet to uncover enemy contacts and pepper them with torpedos. As a pair they pack a mean punch with thei missiles, especially when using torpedos.ĥ000: Ranger, 3x Adamant, 3x Manticore. Same idea, except in this configuration the Manticores are more free to move around on their own. The Adamants stick together in a stack, presenting broadsides while the Manticorefollows behind to take advantage of weakened armor.ģ500: 3x Adamant, 2x Manticore. Here are mine:Ģ000: 2x Adamant, 1x Manticore. So I was wondering what everyone's fleet comps are for various points levels. Having just finished my first campaign at commander difficulty, taking me roughly 30 hours and about 120 engagements, I've found building fleets an interesting challenge throughout the game.
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